![]() ![]() ![]() Morphs: Writhing Runeblades, Escalating Runebladesįatecarver - Harness pure knowledge into a beam of energy that scars the world in front of you. This ability deals 3% increased damage for each active Crux when cast. Runeblades - Craft a series of Apocryphal runes before launching them at a foe, dealing 776 Magic Damage three times and generating Crux. The Herald Of The Tome skill line for the Arcanist includes the following abilities: Players using these arcanist skills can manipulate arcane energies to bombard their foes with damaging blasts, beams, and more. This makes the highest natural health 644 HP (105 + (2,5+(0,5*17))*49).ĮDIT: FYI it's a cross post from /f/fallout_shelter from myself.ĮDIT 2: Tested with Abraham Washington: Legendary Vault dwellers do not get a HP bonus, I got him at level 31 with an Endurance of 6 and 270 HP, which corresponds with 105 + (2,5 + 0,5 * 6) * 30ĮDIT 3: Added clarification about increasing SPECIALs or outfits without leveling.The Herald Of The Tome skill line for the Arcanist Class is focused on dealing damage (DPS). Health gain per level is calculated as follows: 2,5 HP + 0,5 HP * Endurance points (including Endurance gained from outfits) As HP gain is affected by outfits worn, the test subjects are kept inside the vault and leveled up with an endurance of 2,3,5, 10 and 15 (10+5). ![]() Second test: I tried to determine how much HP is gained per level per endurance point. Theory: HP gain is exclusively determined by endurance at leveling up.maximum Health is not affected by SPECIAL changes or equipping/unequipping outfits without leveling up.Health gained is affected by outfits worn.Health progresses in a linear fashion, if no stat changes a dwellers gains the same amount of health every level.) Then I sent them out in the wasteland and watched how they gained HP. I trained 7 dwellers to have 2 in each stat with one exception (E.g. Special gains do not affect the current health, what I was trying to find out was which stats affect health. outfits worn do not affect the health gained, 2. I discovered that the base health of each dweller is 105 HP for a Level 1 Dweller.įirst test: I assumed that 1. The tools used were: This savegame decrypter so I could read the values using this editor. I couldn't find anything in the wiki, so I've looked into how endurance affects the health of your vault dwellers. ![]()
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